HomeResearchProjectsAdaptable D Simulator for increasing sensitivity to entering a gerontological centre in a person-based model (SIM-PCC)

Adaptable D Simulator for increasing sensitivity to entering a gerontological centre in a person-based model (SIM-PCC)

Proyectos

The implementation of Person-Centred Care Model (PCC Model) in gerontology centres requires intense training by the professionals involved in their care. In addition to training, counselling and ongoing monitoring over time of these professionals, from the hand of the expert counsellors that respond well to doubts and needs raised in the day to day, far from the theoretical approaches. Therefore, it aims to address real and specific problems that occur in the daily life of each centre. The SIM-PCC project, funded by the Basque Government and co-financed through the European Regional Development Fund (ERDF of the European Union), aims to create a serious game as support for the implementation of the PCC model in Gerontology Centres.

Funded by: 

 

Objectives

This project is conceptualised as a serious game that supports the implementation of the PCC model in gerontology centres, responding to the needs expressed by the main users of the serious game; the assistants at gerontology centres. Through this game, the objective is to train the support staff in competencies inherent to the Person-Centred Care Model and transversal skills that promote good treatment, good communication and teamwork, among others, essential aspects for professional performance of every worker in direct contact with elderly people. Given the educational but also playful nature that every game should have, this one includes aspects of design and functionality that make it nice to use and that invite people to play through brief challenges, visualisation of progress, incentives for work done and team challenges, along with expert professional feedback.

Results

In the free experimentation of the assistants with the game, it is observed that participants easily understand the features of the game and the action that is required of them at all times through the challenges, progress, etc. The thematic content they worked on seems appropriate and they consider the challenges fun and entertaining, although the assistants indicate the need to establish different levels of difficulty for the challenges, an aspect that is contemplated in the game. The fact that there are group and individual exercises seems very appropriate and they greatly appreciate being able to share questions or concerns through the forum. Also, being able to be checking their progress seems useful and motivating. In relation to the design, once again the clarity of the tool; visually pleasing and easy to read, although in some sections aesthetics seem a bit uniform, suggesting that depending on the type of challenge, aesthetics should vary slightly; change fonts, textures in the game, change colours, etc. One of the recommendations made by professionals is the non-use of green and red colours to show evolution, etc. not to be confused with "right" and "wrong" results. Having evaluated the prototype with professionals at Matia Fundazioa, the evaluation of the game with people outside the Foundation and longitudinally is necessary and can thus evaluate the acquisition of knowledge and progress in the implementation of the PCC Model by other entities and professionals.

Consortium


  • IKASPLAY

  • Matia Fundazioa

  • Matia Institute

  • Mondragoi Unibertsitatea

Year

2014 to 2016

Project status

Finished

Professionals

Erkuden Aldaz
Erkuden Aldaz Co-director - Researcher